Archive for August, 2008

Thursday, August 21st, 2008

New Media Manitoba talk on robotics and gaming

We gave a talk on Tuesday about robotics and video gaming.  A lot of people are interested in exactly what we are doing and how it applies to robotics and video games.  The robotics part is easy, robotSuite need I say more.  As for video games, we have tailored robotFoundry to be able to program the AI [...]

Comments Off - Posted in Talks by Schaerer

Tuesday, August 19th, 2008

AI Development using Visual coding / Graphical programing

 
So part of what I have been doing is tailoring our graphical coding engine to allow it to generate AI for video games.  This is very similar to the Unreal Engine’s Kismet system. 
 
Here are a couple of screen shots and a link to our youtube video for AIA.
 
YouTube Video
AI Apocalypse

No Comments » - Posted in Game Technology by Schaerer

Sunday, August 3rd, 2008

Direct serial control progress

I can now execute motion commands in a basic program using the direct serial link. Getting data out of the basic program is also easy, but without a properly documented serial protocol it is hard say what is going on. Bottom line writing to the first defined variable works good, but reading other [...]

No Comments » - Posted in Robonova by Schaerer

Friday, August 1st, 2008

More on direct control and motions via built in serial port

So after posting on the robosavvy forums, one of the members robots42 informed me that you can indeed execute the stock motions that are available in the standard BASIC program. I totally did not read the very first line of the MR3024 serial data sheet, YOU CAN WRITE TO THE FIRST VARIABLE in the [...]

No Comments » - Posted in Robonova by Schaerer