Archive for September 26th, 2008

Friday, September 26th, 2008

Simulating a Humanoid Robot (Fun with PhysX Joints and Transforms) Part 2

Ok, So it looks like my assumption was correct that manipulating the individual segments directly, somehow bypasses the physics calculations.   I actually managed to rig my model with configurable joints and make the joints stable ( no jitter ).  The biggest gotcha that I found is to make sure that the colliders that are [...]

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Friday, September 26th, 2008

Simulating a Humanoid Robot (Fun with PhysX Joints and Transforms)

Over the course of the last few weeks I have been developing a humanoid robot simulation for robotSim This has not been a very easy task and I seriously thought that it would take a lot less time than it did. After getting all of the kinks out of the 3d model we started to [...]

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