Archive for September 26th, 2008
Friday, September 26th, 2008
Simulating a Humanoid Robot (Fun with PhysX Joints and Transforms) Part 2
Ok,
So it looks like my assumption was correct that manipulating the individual segments directly, somehow bypasses the physics calculations.
I actually managed to rig my model with configurable joints and make the joints stable ( no jitter ). The biggest gotcha that I found is to make sure that the colliders that are attached to [...]
Comments Off - Posted in Humanoids, Simulation by Schaerer
Friday, September 26th, 2008
Simulating a Humanoid Robot (Fun with PhysX Joints and Transforms)
Over the course of the last few weeks I have been developing a humanoid robot simulation for robotSim
This has not been a very easy task and I seriously thought that it would take a lot less time than it did.
After getting all of the kinks out of the 3d model we started to rig the [...]
