Thu 2 Oct 2008
Successful Simulation of a Humanoid Robot (More Fun with PhysX Joints and Transforms )
Posted by Schaerer under Humanoids, Simulation
Today, I finally managed to get a 22 DOF humanoid robot simulated in robotSim. Man what a lot of work. I really thought it would have taken a lot less time, but thats how it goes. Most of the problems were with Unity’s lack of documentation on configurable joints. I had to really understand the PhysX 6DOF joint and translate the parameters to Unity configurable joint parameters (same joint different names).
Once I get the Ok, I will be able to post some nice screen shots and movies.
